#incursDownSet: [ #comment: "Mouse Down Pointer Image:", ¬
#format: #cursor, ¬
#default: 1], ¬
#useCustomDown: [ #comment: "Use Custom Pointer When Mouse Down:", ¬
#format: #boolean, ¬
#default: FALSE ], ¬
#customDownImage: [ #comment: "Custom Down Image:", ¬
#format: #bitmap, ¬
#default: member 1 ], ¬
#customDownMask: [ #comment: "Custom Down Mask:", ¬
#format: #bitmap, ¬
#default: member 1 ] ¬
]
return p_list
end
on getBehaviorDescription
return ¬
"Makes the pointer image change when the pointer is over the current sprite, also defines a different pointer image to display when the sprite is clicked. Choose any of the pointers included with Director or a 1-bit bitmapped cast member." & RETURN & ¬
"PARAMETERS:" & RETURN & ¬
"• Rollover Pointer Image - Choose the pointer image to appear when the pointer rolls over the sprite. Select one of Director's included pointers." & RETURN & ¬
"• Use Custom Pointer - Turn this option on to specify a cast member instead of an included pointer." & RETURN & ¬
"• Custom Image - ( optional ) Choose a cast member to use as the pointer image. This choice is ignored unless Use Custom Pointer is on." & RETURN & ¬
"• Custom Mask - ( optional ) Choose a cast member to use as a mask image. "&RETURN&¬
"• Mouse Down Pointer Image - Choose one of Director's included pointers to be displayed when the mouse is down." & RETURN & ¬
"• Use Custom Pointer When Mouse Down - Turn this option on to specify a cast member as the mouse down pointer instead of one of Director's included pointers." & RETURN & ¬
"• Custom Down Image - ( optional ) Choose a cast member to use as a pointer image when the mouse is down. This setting is ignored unless Use Custom Pointer When Mouse Down is on." & RETURN & ¬
"ΓÇó Custom Down Mask - ( optional ) Choose a cast member to use as a mask image when mouse is down."